|Series of Origin||Shadowverse|
Eris Anthule is a high priestess who works tirelessly to ease the suffering of humanity. She herself is plagued with doubts after waking up without any memory of her past.
Eris wants little more than the health and safety of others, always putting the issues of others above her own. She is very caring, and is somewhat understanding of how others act and why they do so.
Being a very peaceful and civil individual, she hates resorting to violence but is not above doing so, yet she fights only to injurefoes as opposed to killing them, as seen with the Countersolari guild; leaving them unconscious before they could take their own lives.
Due to having seeing the suffering of her world, she believes in a "Salvation" in which, the world finds happiness, no matter the method. This would become the reason that she summoned Nexus, albeit Eris wanted what she thought was the best for the world.
Under the control of Nexus, she displays cold emotion and little care for anything else than to bring "harmony" upon the land. However, after seeing the wills of the chosen ones and how the rejected Serenity, especially after her conversation with Urias Foremonde, she realizes the contradictions in her own logic and decides to save her cold world.
Originally she shows extreme determination towards her goals, undeterred by anything, but then, becomes a brooding, sad individual, looking for her own path.
Eris is haunted by her sins as a vessel and find herself lost at how to undo them. Some of her companions, Namely, Erika Summeragi, harbor a grudge against her for silencing their world, but she understands their attitude towards her.
Being much more civil than the others in the group, Eris often asks the motives of other characters and is puzzled by their resolution, as pure or twisted as it maybe and wishes she could resolve herself to something. she takes her sins upon herself and "gives life" as payment for what she's done.
After meeting Marlone and Major Meowskers, Eris finds a resolution in herself, to keep going and try to make amends for her sins.
For an undisclosed amount of time, Eris lived in a village, plagued by problems. Uncaring nobles, Famine, drought, people suffering due to various reasons. She prayed and prayed and found no answer. Until Nexus of Serenity, saw her as an adequate subordinate to "harmonize the world." Upon taking control of her, Eris wanders away from her ruined village and wakes up with no memory, except her name.
Having suffered from memory loss, Eris has no memory of her past whatsoever. Beckoned by her duplicate, Eris fights Shades and sees no one in the world. Upong seeing the morning star, something is stirred witihin her. During the first chapters of the Story Mode, she reunites with her duplicate and becomes an emotionless servant of Nexus.
During her time as a Servant of Nexus, Eris resolves to see how the world has been "saved" by her master and see her "salvation" through to the end. She is surprised, as to see the protagonists rejecting their dreams and desires and preferring the cruel, cold real world and fighting to the very end. She is especially distraught after her conversation with Urias Foremonde, who tells her arrogance and by extension, Nexus' was not asked for, as her concept of salvation is not the same for all and the world never asked for salvation anyway. Shaken, Eris lets Urias out of his dream and she understands her mistake.
The Morning star
Upon reuniting with the others, Erika doubts Eris' actions but Eris herself understands her own sin. With the help of a stranger, Yuwan, the reach the morning star and confront Nexus. Eris understands her mistakes and to make amends helps the protagonists in the battle. After a hard battle, Nexus Escapes and the world is left in grim silence. Yuwan however, gives them a dimension crossing portal which travels to other worlds, the protagonists chase after Nexus and upon doing so, Eris finds herself in an unknown country, prosperous and full of water, named Izunia.
In the anime, Eris uses a Heavencraft deck.
- Eris' idea of salvation may be modeled after the sin of "Greed". She wanted to drag down the whole world and everyone unbeknownst to the consequences. Many amulets in the havencraft draw cards, perhaps as a reference to this.